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Technically, Mod #1 is on hiatus, but that doesn't mean we're just going to leave you hanging without Weird Stuff happening in game. C'mon. Where's the fun in nothing happening? That's right, there isn't.
That being said, how's everyone settling into Wechester City? We know you miss Beachville, and we're sorry that any attempts to get back to it on the subway end in you being at the main stop on the line, but at least you have your memories of it, right?
And no, that isn't our way of hinting at some memory loss plot. Sort of. Just read on. Hopefully, thing's will make sense.
We've all heard people say that the smallest things can affect our lives in significant ways. Turning left when you usually turn right, and who knows what kind of adventure (or misadventure) you'll find yourself on. Saying 'yes' to something, instead of saying 'no.' Or even being born in a different situation (a boy instead of a girl, born into a different universe and family entirely). And isn't it amazing how other people's choices can affect your life?
But what if, hear us out but just what if?
And that's just the basis of this plot. The essence of it. What you'd get if it were boiled down to it's most basic elements.
What if?
What if, indeed? What if you were born into a different universe? What if you never got yourself out of that bad situation that really affected the whole of your being? What if that bad situation never happened to begin with?
Do you see what we're getting at?
This plot isn't going to be a short plot. There have to be shenanigans first, otherwise this wouldn't be Fluxscape. And we're giving you three weeks time to plot for this, to really get those details solid and set in stone and, if you have to (or if you want to), to make a new journal just for this!
Starting November 5th, characters will start having trouble getting places. Doors will lead to the wrong place entirely or double back and you'll find yourself still outside or back in the room you were trying to leave. Other times, doors will vanish entirely. There might even be the random occasion where you end up in a dangerous situation say, almost stepping out into a very long elevator shaft, or into one of the cages at the zoo, or even falling into one of the exhibits at the aquarium.
Or the situation could end up funny. If you've ever wanted to see what the kitchen at Seafood Shack looks like, this is your chance, though let's be fair; the cooks won't want you there and will not-so-kindly ask that you leave. Which eventually you will, but remember the problem with the doors.
This will go on until the 8th of November where everything will be back to normal, until the 10th of November.
That's when things will start to get a little weird. Your character will experience very weird moments of switching back and forth between the person they are now, and that person you plotted out for their alternate self. These will be literal seconds of their time that either they'd vaguely remember for a minute or two, or not be aware of at all. For any physical changes, that won't be happening just yet. They'll walk past a mirror and see something odd but when they turn to look, it's them as they are.
On November 15th, this is when the plot goes into full effect. Your character will wake up their Alternate Selves and, much like everyone says in Wechester City, that's how they've always been. Your character knows nothing about who they're supposed to be, they know who they are now and that's who they've always been.
Example:
Evie Grimhilde wakes up Evie Prince-Wayne, daughter of Diana Prince and Bruce Wayne. If asked about Evie Grimhilde, she'll have no idea who that is because she's always been Evie Wayne.
Eugene Sims never got his Conduit abilities. If asked about his wings, he'll look at you like you've lost your damn mind and walk away.
Because this is who they've always been. Much like that store you love that's supposed to be on Sixth Avenue is suddenly on La Fayette Way, but the owner insists it's always been on La Fayette.
You get it, right? Cool.
This plot will run until November 22nd. At midnight at that time, people will be woken up or startled by what sounds like a great slamming of doors and a cacophonous rush of whispered voices, some familiar and some unfamiliar. It's hard to make out what they're saying, you're pretty sure you hear yourself in there, and for anyone with psychic abilities they'll notice there's a Change of some kind in the air. And then you'll be yourself again in a blink, with all of the memories of who you were during the last week.
A Timeline For Those That Find Them Useful (like Mod #1):
November 5th through the 8th: Doors leading to wherever they feel like it, or vanishing entirely. How long they vanish is entirely up to you, but consider the hilarity of being stuck in someone elses space for hours on end. Could be a fun way to make friends, right?
November 9th: A day of rest. Surely, that's as weird as it gets, right?
November 10th to the 15th: Hey you remember that time where that thing that I'm sure that happened actually didn't? No? Neither do I. Also, who was that person in the mirror? Oh, it's just me. Weird.
November 15th to November 22nd:
Alternately You. That's the best I have to describe that.
Plot below! If you plan on making a different journal for this, let us know so we can add them to the comms for this event. It's not mandatory. Like...at all. But go for it, if you want.
That being said, how's everyone settling into Wechester City? We know you miss Beachville, and we're sorry that any attempts to get back to it on the subway end in you being at the main stop on the line, but at least you have your memories of it, right?
And no, that isn't our way of hinting at some memory loss plot. Sort of. Just read on. Hopefully, thing's will make sense.
We've all heard people say that the smallest things can affect our lives in significant ways. Turning left when you usually turn right, and who knows what kind of adventure (or misadventure) you'll find yourself on. Saying 'yes' to something, instead of saying 'no.' Or even being born in a different situation (a boy instead of a girl, born into a different universe and family entirely). And isn't it amazing how other people's choices can affect your life?
But what if, hear us out but just what if?
And that's just the basis of this plot. The essence of it. What you'd get if it were boiled down to it's most basic elements.
What if?
What if, indeed? What if you were born into a different universe? What if you never got yourself out of that bad situation that really affected the whole of your being? What if that bad situation never happened to begin with?
Do you see what we're getting at?
This plot isn't going to be a short plot. There have to be shenanigans first, otherwise this wouldn't be Fluxscape. And we're giving you three weeks time to plot for this, to really get those details solid and set in stone and, if you have to (or if you want to), to make a new journal just for this!
Starting November 5th, characters will start having trouble getting places. Doors will lead to the wrong place entirely or double back and you'll find yourself still outside or back in the room you were trying to leave. Other times, doors will vanish entirely. There might even be the random occasion where you end up in a dangerous situation say, almost stepping out into a very long elevator shaft, or into one of the cages at the zoo, or even falling into one of the exhibits at the aquarium.
Or the situation could end up funny. If you've ever wanted to see what the kitchen at Seafood Shack looks like, this is your chance, though let's be fair; the cooks won't want you there and will not-so-kindly ask that you leave. Which eventually you will, but remember the problem with the doors.
This will go on until the 8th of November where everything will be back to normal, until the 10th of November.
That's when things will start to get a little weird. Your character will experience very weird moments of switching back and forth between the person they are now, and that person you plotted out for their alternate self. These will be literal seconds of their time that either they'd vaguely remember for a minute or two, or not be aware of at all. For any physical changes, that won't be happening just yet. They'll walk past a mirror and see something odd but when they turn to look, it's them as they are.
On November 15th, this is when the plot goes into full effect. Your character will wake up their Alternate Selves and, much like everyone says in Wechester City, that's how they've always been. Your character knows nothing about who they're supposed to be, they know who they are now and that's who they've always been.
Example:
Evie Grimhilde wakes up Evie Prince-Wayne, daughter of Diana Prince and Bruce Wayne. If asked about Evie Grimhilde, she'll have no idea who that is because she's always been Evie Wayne.
Eugene Sims never got his Conduit abilities. If asked about his wings, he'll look at you like you've lost your damn mind and walk away.
Because this is who they've always been. Much like that store you love that's supposed to be on Sixth Avenue is suddenly on La Fayette Way, but the owner insists it's always been on La Fayette.
You get it, right? Cool.
This plot will run until November 22nd. At midnight at that time, people will be woken up or startled by what sounds like a great slamming of doors and a cacophonous rush of whispered voices, some familiar and some unfamiliar. It's hard to make out what they're saying, you're pretty sure you hear yourself in there, and for anyone with psychic abilities they'll notice there's a Change of some kind in the air. And then you'll be yourself again in a blink, with all of the memories of who you were during the last week.
A Timeline For Those That Find Them Useful (like Mod #1):
November 5th through the 8th: Doors leading to wherever they feel like it, or vanishing entirely. How long they vanish is entirely up to you, but consider the hilarity of being stuck in someone elses space for hours on end. Could be a fun way to make friends, right?
November 9th: A day of rest. Surely, that's as weird as it gets, right?
November 10th to the 15th: Hey you remember that time where that thing that I'm sure that happened actually didn't? No? Neither do I. Also, who was that person in the mirror? Oh, it's just me. Weird.
November 15th to November 22nd:
Alternately You. That's the best I have to describe that.
Plot below! If you plan on making a different journal for this, let us know so we can add them to the comms for this event. It's not mandatory. Like...at all. But go for it, if you want.