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[personal profile] fluxscapemod
STORY SO FAR

We've had people taken. We've had stores close, and masses of mourners at the Ice Statue Gardens. We've even had a brave soul or two work their hardest to keep statues safe, even without knowing who they are. And we've had people taking up residence in the library in order to research.

That research has paid off. With the combined efforts of everyone involved, the location of the Unseen has been discovered and a weakness has been found. With all of this information given to the captain of the guards, they've decided to allow people to help them take the Unseen down.

As we're allowing people to really get into the thick of research, this fight will happen on April 7th. Should progress on research happen sooner, we'll bump the date to earlier.

BUILDING TO THE END / FINAL BATTLE

For now, Expect a log on April 7th for the final fiery showdown. Your characters, up until then, will be trained in how to use the flamethrowers and other fire-based weapons. Some of you will be recruited to help make self-immolating molotovs, others will be trained in field medicine, specifically fire-related injuries.

On the day of the fight, your characters will leave early in the morning, just as the sun rises, and you'll take a truck or two three miles away from Driftcrest to an abandoned mining cave.

The Unseen will be deep within, visible and sleeping, but they'll wake up quick. Something about being awake during the day will make it harder for them to go intangible, only half-fading. Harder to hit, sure, but not as impossible as before.

They'll also do what they can to create the same paranoid and afraid feelings from before, but it won't work. Not for long.

They'll also be doing their damnedest to protect a very old looking stone box in the middle of the room. Any attempts to get to it while the Unseen are still alive will result in being dragged back and away.

When they're all finally dead, the box will start shaking some. And then shaking a lot. Cracks will start appearing on it and the whispers from your dreams will be heard, getting louder with each break in the surface of the box.

Eventually, it'll shatter entirely and the aforementioned items that were stolen will fall out.



ITEMS AND REVIVAL

Each item will call to a specific person. (Plotting below) Once that specific person has the item, they'll know right away who they belong to. They'll get visions of them alive and immediately want to get it back to the rightful owner.

Getting the item within a foot of their ice-statue'd owner will cause the statues to immediately shatter, releasing the person inside.

If you're one of the people who lost something but didn't get turned into an ice statue, you'll find your own item (and probably someone elses should plotting go that way) and once it's in your possession again, you'll feel a great sense of peace as though some part of your very being was missing.

Please be advised, O Frozen Ones; there are side effects to being an ice-cube. You're going to need time to recover and as Driftcrest has never seen anyone freed from the statues, you'll spend four to five days in the hospital under observation. You'll then be sent home and ordered to rest for a few more days.

You'll need it.

Coming out of the statues, you'll feel as though you have the worst flu. No sniffing or coughing or any of that. Just the following:

Muscle pain
Headaches
Senses going from sensory overload, to incredibly muted
Fatigue
Inability to regulate your own temperature, going from feeling as though you're freezing one moment, to too hot the next. (No fevers. Just your body being weird.)
Occasionally, nightmares of being frozen, but nothing so prophetic or serious as the other nightmares going on. They'll be brief and forgotten moments after waking.



People With Powers:

Your powers will be MIA and slow to return, so please be careful.

By the 12th of April, people should be feeling a lot better. Your powers might be still off, but you'll feel a lot better than you have in a while.


CELEBRATIONS IN SUMMER!

DURING ALL OF THIS, there will be some lovely changes in Driftcrest.

Snow will be melting, revealing lovely green grass and beautifully cobbled stone paths leading all throughout town. Flower gardens will be starting to bloom in a wild and wide variety of color, and it'll start feeling a lot like Summer.

Because that's the time of year it should be in Driftcrest. It's been cold and snow for so long that the people have given up on ever seeing it again, and they'll be so excited t's back that they'll throw a three-day long celebration.

Seriously, Driftcrest knows how to get down, and they have every reason to do so. Heroes of the setting will be celebrated, hugged, thanked profusely.

There'll be foods of all kinds. Music. Bonfires at night. Alcohol for the adults (but if any teens want to drink no one's really going to stop them).

There'll be all manner of games and events and contests, all befitting a Summer block party.

Driftcrest is happy and grateful and, should you be one of the ones previously frozen, or one of the ones to rescue the frozen, your food just might be free.

This is how we want plotting to go below.

If you have an item that went missing and you turned into an ice statue, please comment below with what that missing item was and what you'll be okay with people seeing upon touching it.

If you're going to be part of the big rescue, please tell us below what you're training in and what you'll be doing. Please remember, there will be NPCs going along, so if you're learning how to help with burns you won't have to worry about player characters getting hurt to play out healing anyone.

Happy plotting, everyone!
fluxscapemod: damn kids interrupting my reading (Default)
[personal profile] fluxscapemod
Bitter, Biting Cold.


Plot Dates: 02/07/21 - 02/28/21


It's already been noted that the monsters can and will affect a persons feelings. It'll push fear, panic, a desire to run and escape. And lets not forget how it affected the temperature around it's potential victims. It's also been noted that, try as the best of Driftcrest might, they just can't get a good look at them at all.

Now, it's time to flip the script. And for this, we need volunteers. People willing to have an encounter with the monsters. Whether that be a run-in, or something that leaves some manner of damage, just let us know in the Volunteers thread below. We'll take as many as we can get, and each person will be given the same general idea of what's going on. But these monsters are getting a bit brazen, or maybe they're getting sloppy.

Whatever the case, they're getting more and more dangerous, and it starts with more disappearances.

Over the next week, smaller stores will be closed until further notice. That coffee shop you loved to frequent in the morning? Closed because the owner disappeared, the only thing left of them being a beloved hat.

Your favorite book store? Also closed, and again, the only thing anyone found of theirs is a beloved copy of Princess Bride.

It'll happen throughout the week, and there'll be a thread below for people to suggest NPCs vanishing and what important item they leave behind. And over the weeks, more ice statue memorials will appear in the Ice Statue Garden, each one a perfect representation of the people that have vanished.

Speaking of that garden, it might be noted that the older statues will start to appear vandalized. They'll be fine one day, smashed to bits the next, creating anger within the community. NPCs won't blame the Fluxed-ins. They'll blame the guards. Don't worry. They won't start fights with the guards just yet? But don't be surprised if a guard walking by gets hit by a random snowball from an unknown source. NPCs are upset and lashing out at local authority-figures.

As for those volunteers, later on in the weeks, we'd like for people to have some more up close and personal issues with the monsters. Should you think your character would deeply hate such a thing (and you thoroughly enjoy it), please comment in the volunteers thread below and let us know if you'd like your character to take damage or not. We will also eventually be asking for people to vanish and be added to the Ice Statue Guardian, along with asking people to help with a Final Fight against the monsters, but for now, we just need volunteers for some Close Encounters of the Very Frigid and Very Supernatural Kind.

Warning: Expect this to be painful for your characters. We'll leave the level of damage and where to your own discretion, but we warn for lasting effects. Both physical and otherwise.
fluxscapemod: damn kids interrupting my reading (Default)
[personal profile] fluxscapemod
Technically, Mod #1 is on hiatus, but that doesn't mean we're just going to leave you hanging without Weird Stuff happening in game. C'mon. Where's the fun in nothing happening? That's right, there isn't.

That being said, how's everyone settling into Wechester City? We know you miss Beachville, and we're sorry that any attempts to get back to it on the subway end in you being at the main stop on the line, but at least you have your memories of it, right?

And no, that isn't our way of hinting at some memory loss plot. Sort of. Just read on. Hopefully, thing's will make sense.

We've all heard people say that the smallest things can affect our lives in significant ways. Turning left when you usually turn right, and who knows what kind of adventure (or misadventure) you'll find yourself on. Saying 'yes' to something, instead of saying 'no.' Or even being born in a different situation (a boy instead of a girl, born into a different universe and family entirely). And isn't it amazing how other people's choices can affect your life?

But what if, hear us out but just what if?

And that's just the basis of this plot. The essence of it. What you'd get if it were boiled down to it's most basic elements.

What if?

What if, indeed? What if you were born into a different universe? What if you never got yourself out of that bad situation that really affected the whole of your being? What if that bad situation never happened to begin with?

Do you see what we're getting at?

This plot isn't going to be a short plot. There have to be shenanigans first, otherwise this wouldn't be Fluxscape. And we're giving you three weeks time to plot for this, to really get those details solid and set in stone and, if you have to (or if you want to), to make a new journal just for this!

Starting November 5th, characters will start having trouble getting places. Doors will lead to the wrong place entirely or double back and you'll find yourself still outside or back in the room you were trying to leave. Other times, doors will vanish entirely. There might even be the random occasion where you end up in a dangerous situation say, almost stepping out into a very long elevator shaft, or into one of the cages at the zoo, or even falling into one of the exhibits at the aquarium.

Or the situation could end up funny. If you've ever wanted to see what the kitchen at Seafood Shack looks like, this is your chance, though let's be fair; the cooks won't want you there and will not-so-kindly ask that you leave. Which eventually you will, but remember the problem with the doors.


This will go on until the 8th of November where everything will be back to normal, until the 10th of November.

That's when things will start to get a little weird. Your character will experience very weird moments of switching back and forth between the person they are now, and that person you plotted out for their alternate self. These will be literal seconds of their time that either they'd vaguely remember for a minute or two, or not be aware of at all. For any physical changes, that won't be happening just yet. They'll walk past a mirror and see something odd but when they turn to look, it's them as they are.

On November 15th, this is when the plot goes into full effect. Your character will wake up their Alternate Selves and, much like everyone says in Wechester City, that's how they've always been. Your character knows nothing about who they're supposed to be, they know who they are now and that's who they've always been.

Example:

Evie Grimhilde wakes up Evie Prince-Wayne, daughter of Diana Prince and Bruce Wayne. If asked about Evie Grimhilde, she'll have no idea who that is because she's always been Evie Wayne.

Eugene Sims never got his Conduit abilities. If asked about his wings, he'll look at you like you've lost your damn mind and walk away.

Because this is who they've always been. Much like that store you love that's supposed to be on Sixth Avenue is suddenly on La Fayette Way, but the owner insists it's always been on La Fayette.

You get it, right? Cool.

This plot will run until November 22nd. At midnight at that time, people will be woken up or startled by what sounds like a great slamming of doors and a cacophonous rush of whispered voices, some familiar and some unfamiliar. It's hard to make out what they're saying, you're pretty sure you hear yourself in there, and for anyone with psychic abilities they'll notice there's a Change of some kind in the air. And then you'll be yourself again in a blink, with all of the memories of who you were during the last week.

A Timeline For Those That Find Them Useful (like Mod #1):

November 5th through the 8th: Doors leading to wherever they feel like it, or vanishing entirely. How long they vanish is entirely up to you, but consider the hilarity of being stuck in someone elses space for hours on end. Could be a fun way to make friends, right?

November 9th: A day of rest. Surely, that's as weird as it gets, right?

November 10th to the 15th: Hey you remember that time where that thing that I'm sure that happened actually didn't? No? Neither do I. Also, who was that person in the mirror? Oh, it's just me. Weird.

November 15th to November 22nd:

Alternately You. That's the best I have to describe that.

Plot below! If you plan on making a different journal for this, let us know so we can add them to the comms for this event. It's not mandatory. Like...at all. But go for it, if you want.

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